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Random Walking Fluffster's Brain
NaNoWriMo part the first: Not a novel 
24th-Oct-2018 11:29 pm
Writing, Fennec
This November rather than trying to put 50K into one project I've decided to do a couple of things. One of them is getting words in on an RPG setting. For the final result I'm aiming for something like the old staple bound floppy paper books from the 70/80s or similar sometimes perfect bound books from the early 2000s indie/small press RPG boom. Mostly print, two columns of text on an 8.5x11" page, in the 64-128 page range (aiming for the low end but well see). Inspired some by GURPS worldbooks in that it will be mostly description of the setting with only a small fraction of the space given over to anything system specific (for which I'm leaning towards FATE since it's a fairly descriptive system).

For the setting... I'm reaching back to two entries I made for the second 30 Days of Flashfic: Day 6 Write a Pitch For a Final Fantasy Styled RPG and the second half of Day 11 Movie Trailer Style. That setting being the Magical Girl Apocalypse, an alternate Earth which was invaded by magic wielding youngsters from a fantasy world. Aerth was in it's own version of the 50s (or maybe early 60s) when portals opened up and the invaders came through. Their parents had completed taking over the fantasy world and were starting to worry about potentially ambitious heirs who might not want to wait to sit on the thrones, so what better solution than to send them out to conquer somewhere else, preferably far enough away to not trouble their parents.

What I'm looking at currently as an outline would be:

* Introduction
* * History of Aerth
* Aerth Before the Invasion
* * The Invasion
* * After the Invasion
* The Magical Girls
* * Who Are They?
* * * Are They All Girls?
* * * What Do They Want? / Are They Evil?
* * Factions
* Post Invasion Aerth
* * Factions of The Resistance
* * Life After the Portals
* * Magic & Technology
* Major Figures & Places
* Creatures of Fantasy
* The Other World

And probably some random tables for generating stuff because random tables are fun.

Think I'm missing anything? Comments? Suggestions? "Hey where have you been?!" pokes (Mastodon mostly) all welcome.

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25th-Oct-2018 11:26 am (UTC) - Thoughts
This sounds fascinating. :D

>> And probably some random tables for generating stuff because random tables are fun. <<

I love funny dice. Not just the basic polyhedrals, but things like doubling dice or ones with weird symbols. Given the magical theme, I'd recommend making some symbols that match your magic.


3d6 gives you a bell curve of 3-18.

1d12+1d8 gives you a bell curve of 2-20. I couldn't find a summary article but it's in here under Encounters:

Here are some other odds:

Percentile dice are great because you can set the probabilities however you want -- one thing cna be 1% and another 25%.

I like to freak my players by using tens-place dice, which are great for large numbers.

Of course, the opposite camp prefers only plain d6, which has the advantage of being cheap and easy to obtain. You can create some interesting variations here if you use different-colored dice, which let you manipulate numbers or other effects. Frex, if Magic Type X is in play, all blue dice are worth double. This has a nice visual effect and appeals to math geeks without raising the cost much, because colored d6s are still cheap.
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